Saturday 28 January 2012

MAFIA 2

Mafia II is a third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games.[6] Originally announced in August 2007 at the Leipzig Games Convention, it was released on Microsoft Windows, PlayStation 3 and Xbox 360 in August 2010.[3][7] The Mac OS X edition of the game was published by Feral Interactive in December 2011.[2]


The game is set in the 1940s-1950s era of Empire Bay, a fictional city based on New York City, Chicago, Los Angeles, San Francisco, Boston and Detroit.[8][9] There are 30-40 vehicles in the game (45 with DLC) as well as licensed music from the era.[10]
Many firearms from the previous return, such as the Thompson submachine gun and Colt 1911, as well as a pump-action shotgun (though it was changed from a Winchester Model 12 to a Remington 870). New WWII-era weapons like the MP 40, the M3 submachine gun, the MG 42 and the Beretta Model 38 also appear in the game.
Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass), used in context-sensitive situations. A map is included as in the original Mafia game. The checkpoint system has been completely overhauled.[11] New controls include a cover system that allows the player to hide behind objects (such as generators, walls and large crates) to shoot enemies, rather than just using a crouch while behind an object.
It has been stated by 2K Czech that the game's cutscenes are created by the game engine, in real-time, rather than pre-rendered cutscenes. For example if the player is riding in a car and a cut scene starts, the player will be driving the same car and if the car is damaged, that will appear in the cut scene.[12]
The game has three different in game radio stations, Empire Central Radio, Empire Classic Radio and Delta Radio, with licensed music, news, and commercials. The radio stations includes music from different genres including rock and roll, big band, rhythm and blues, doo-wop, among others with licensed songs by Chuck Berry, The Everly Brothers, Dean Martin, Little Richard, Muddy Waters, Buddy Holly & The Crickets, Bing Crosby, Bill Haley & His Comets, The Chordettes, Bo Diddley, Rick Nelson, Eddie Cochran, The Champs, The Drifters, Screamin' Jay Hawkins, The Andrews Sisters, among others.

[edit] Synopsis

The game begins with Vito Scaletta looking over a photo album, as he begins to tell his story in voice over. He is born in Sicily in 1925 to an extremely poor family. A few years later, his family immigrates to the fictional Empire Bay in America. They are no better off there than they were in Sicily. As he gets older, Vito gets involved with a local criminal named Joe Barbaro, who Vito becomes best friends with. Vito is arrested during a botched robbery and given a choice: Go to jail or join the army. He chooses the latter and ends up in Sicily in World War II, which he helps liberate before getting shot and sent home on leave. Once home, he is discharged courtesy of Joe's Mafia connections, and learns that his dead father left his family in massive debt. Hoping to make money, Vito turns to Joe, who introduces him to Henry Tomasino, an employee of crime boss Alberto Clemente. Working under Henry, Vito does several illegal jobs. Though he makes the money to pay the debt, he is soon arrested and sentenced to 10 years in jail.
Once inside, Vito falls in with the crowd of Leo Galante, consigliere for Frank Vinci, another crime boss. After doing some jobs for him, Galante manages to shorten Vito's sentence. He is released in 1951. Once out, Vito meets up with Joe, who now works for the last of Empire Bay's three crime bosses, Carlo Falcone. He starts doing odd jobs for Falcone, eventually becoming a made man of the Falcone family, and buying a waterfront home. His biggest job comes when he is sent to kill Clemente, who has participated in the drug trade, against the commission's wishes. Though the job is botched, he and Joe eventually succeed.
Soon after, Vito is approached by Henry, who wants to defect to Falcone's crew. In order to do this, he is ordered to kill Galante, though Vito saves his old friend by convincing Henry to let Galante simply disappear. Soon after, a gang of Irish criminals, formerly led by a man whom Vito killed in prison (Brian O'Neil) on Galante's orders, burn his house to the ground. Broke, he turns to Joe who helps him get revenge. To help him get out of debt, Henry gets Vito and Joe involved in the drug trade, revealing that Falcone is also involved. Although Vito is successful, the Chinese who supplied the drugs, discover that Henry is a federal informant and acting on this new found information, they brutally kill him in the middle of the park with meat cleavers in broad daylight. Angered, Vito and Joe seek revenge and shoot up a Chinatown restaurant killing the Boss who won't give them any further information. They are now indebted to the loan shark they got money for the drugs from. Now very poor and in large debt, Vito is tasked to earn most of the money through his own means, which involves petty theft through out Empire Bay.
Vito and Joe eventually manage to get the money back; in the process, they kill Thomas "Tommy" Angelo, the protagonist of the first Mafia game, and Vito learns the truth behind his father's death. Sadly, the incident with the Chinese has caused too much tension between Falcone and Vinci, as both believe the other did it, and Vito is forced by Vinci's men, led by Galante, to assassinate his boss. With Joe's help, Vito succeeds and they go with Galante to celebrate. The car Joe is in suddenly turns away at an intersection. Galante apologizes to Vito and claimed that Joe wasn't a part of the offer he made for him, indicating that Joe is on his way to being killed. The game shows an angry Vito finally realizing that he's lost everything as a consequence for the path he chose (being in the Mafia). The game ends with a panoramic view of Empire Bay.


PlayStation 3 version

The PlayStation 3 version became subject to controversy on 2K's Mafia II forums when 2K's interactive marketing manager Elizabeth Tobey stated that the PlayStation 3 version would be missing certain graphical details that were present in the Windows and Xbox 360 versions including three dimensional grass, pools of blood forming under dead bodies and realistic cloth physics.[24] These details were said to be present in earlier builds of the game, but had to be removed to increase the game's frame rate.
Upon release, the PS3 version received the same or higher review scores than the Xbox 360 version from Destructoid and Nowgamer (sites that review the game on multiple platforms rather than the normal practice of reviewing a single platform) due to additional content.[25][26] Metacritic gave both versions the same score of 74/100,[27][28] while GameRankings has the Xbox 360 version 4 points ahead of the PS3 version based on more reviews.[29][30]

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